NiCad’s Self-Built Instruments

February 22, 2010 in About, Archive, Blog, Featured
Satoshi Shiraishi’s Prepared Guitar is used very often at NiCad shows. Satoshi has enhanced the guitar by attaching a touch sensor to it, and then he’s designed a Max/MSP patch to process the sound of the guitar. Keep an eye on his ring and pinky finger at the concert, he uses it more often than you may realize. The delay lines and granular processing sounds you hear are not pre-recorded… most of the time, they come from here.

featured in songs such as Fall Through, The Greatest Thing, Sell Me Something

The Clarimic‘s hardware interface was created by Satoshi Shiraishi and consists of a foot pedal and a touch sensor with three buttons attached to a pick holder, which is then attached to a mic stand. This is all fed into a programmable synthesizer called a Capybara. Kyle Dukes has programmed the synthesizer to use these controller values to process the voice.

featured in songs such as The Game, Garments, Rest, Paradise

Satoshi Shiraishi’s E-Clambone is a custom-made wind instrument type of interface, which consists of two pieces of PVC tube. One end
of the tube is connected to a saxophone mouthpiece, while the other end
has a small microphone attached to its edge. A set of buttons is attached
to the side of the tubing. The actual sound generated by the interface is captured by a
small microphone which is analyzed in the computer. The result from the
sound analysis method is then used to drive sound synthesis. Information
from the buttons are converted into MIDI. It can be used for jumping
among arbitrary mapping sets. The two pieces of tube can slide like a
Trombone and modify the total length of the tubing.

featured in songs such as Rest, Greatest Thing, Prayer, and used often in transitions between songs

Gilad Woltsovitch’s Gdrum uses a method of re-shaping rhythm in real-time by constructing flexible grids of control to a fixed rhythmical scale in music.

featured in songs such as Close, Garments, and Fall Through